Intersect
1.When designing, many diverse
elements must intersect and coordinate to create a useful and accesible
interface. Sensitivity to the needs of various types of users (a Consensus
approach) is important, as is a respect and acknowledgement of limits on
time and resources (often facilitated by a Control
approach to design). But technologies and modes of communication--multimedia--can
combine and cooperate to provide users and communities with the content
and interaction they require. Vital to understanding users and their needs
is attention to culture and an understanding of communication theories.
2.Communication theory, then, aids in audience analysis. While audience analysis of this sort is likewise important to rhetoric, rhetoric also concerns itself with intent and modes of delivery. A healthy respect for and facility with visual rhetoric and graphic design enables Web coders to develop meaningful sites with usable interfaces. At the same time, similar respect for and facility with textual rhetoric provides meaningful content accesible in a variety of formats on a wide range of clients. Lars Pind points out the key differences between audience analysis based on communication theory as compared to rhetorical theory when he says,
[I]n order for graphic design for human interfaces to work, it must not only look good and communicate effectively, it must also help the user achieve her goals. So the graphic designer must understand not only aesthetics and the subject matter, but also the interactions that are going to take place.
(Graphic Design for Human Interfaces)
3.Bradley Dilger addresses rhetorical
responsibility in "The
Ideology of Ease" when he calls for designers to know and use elementary
rules of graphic design.
He cautions that designers must accept and
respect the importance of those rules, even if they fall beyond their own
abilities. But Kalmbach, in "The
Myth of 800 x 600," cautions against clinging too tightly to old graphic
design rules based in print media. Given the maleability of screen real
estate, Kalmbach suggests that ìdefining a standard canvas size before design
begins is fundamentally inappropriate."
4.Champeon
agrees, and suggests a lexicon of content, structure, and presentation for
discussing this maleability. He suggests a Consensus
approach of providing content, because he
asserts that to restrict oneself to one platform, one presentation,
one corrupt document, is to deny that content to a wider audience, to whom
the beauty of the design and the ease of use of navigation may be irrelevant.
His approach is useful and wise, from a design standpoint and from a user
standpoint. Not only does using cascading style sheets (CSS)
and rich markup enable usable access for a variety of devices, clients,
and users, but it also allows for efficient transformation during later
revisions and modifications to the site. Champeon promotes
the intersection between use of straightforward and disciplined distinctions
between structured, semantically rich, content [...] and the platform- and
device-specific transformations, styles and presentations that customize
the experience to suit the user rather than the designer.
Champeon is
confident that advances in browser software development reflect inclusion
of new technologies for the success of just such rich markup styles.
5.Unfortunately, some browsers still do not handle CSS and related technologies as consistently as Champeon might prefer. While the most compliant browsers are free, Open Source, and easily available via download, most users are not sophisticated enough to know that they should or even can choose a browser client. Some users actively choose less useful tools out of brand loyalty. Is a browser an empty brand offering no substance of its own, only access to content (not content itself) and structure for display of that content? (Ritzer) If so, then building for any browser means skipping over the branding and the emptiness and supplying content with value, not a reason to consume a brand. But until such time when all brands offer the same core functionality, must we design for the greatest number of users? When do the demands of rich markup outdistance the resources of designers or the needs of a community of users?
6.Kalmbach offers suggestions for achieving the cross-platform, cross-client, cross-device compatibility Champeon demands. His list of techniques for fluid design is as follows:
- Centered content
- Placing less important content on the right
- Fully flexible pages ("liquid" pages)
- Variable number of columns
- Axis-oriented pages
- Modular page components
- Compressing/Expanding features
- Variable surface areas
- Combinations
These suggestions are obviously geared to the culture of the United States
and Western Europe. But Kalmbach's ninth option is ultimately Compromise.
He acknowledges that sometimes design, especially good graphic design, will
not be reducible to markup and raw black and white text, or even associated
images. Lars
Pind reminds us that users have goals: There is an on-going dialogue
between the user and the software, facilitated by the truly enlightened
graphic designer.
Designers use the images they create not only as enhancements
for content, but as methods and channels of communication. Pind further
reminds us that
With interactive media, the things that the graphic designer is designing don't just sit there: They behave. They are actors, with whom we engage in conversation.
7.Stephenson sees GUIs as part of the problem because their use is spreading to all sorts of other devices, not just computers and the Web (68). But his critique of computer culture's fascination with GUIs is easily ported to a critique of poor, watered-down, easy user-interfaces. He writes,
By using GUIs all the time we have insensibly bought into a premise that few people would have accepted if it were presented to them bluntly: namely, that hard things can be made easy, and complicated things simple, by putting the right interface on them. [...I]magine that book reviews were written according to the same values system that we apply to user interfaces: "The writing in this book is marvelously simple-minded and glib; the author glosses over complicated subjects and employs facile generalizations in almost every sentence. Readers rarely have to think, and are spared all of the difficulty and tedium typically involved in reading old-fashioned books." [Morlocks and Eloi at the Keyboard] (68)
8.GUIs
are not the answer to every computer-human interaction; however, they are
the primary mode of Web-based communication. Rather than settle for the
easiest, most marvelously simple-minded and glib
interface for Web
interactions (as Nielsen and Norman might recommend), we have to weigh all
the options and keep in mind the need of not just one user, or even many
users, but a community of users. Designers
must further keep in mind that the community will benefit not only from
a wide range of accessibility options for textual content, but from a rich
and culturally-designed visual interface that
allows them to achieve their goals.
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